But, like paint-by-number, Rock Band is also a metaphor. As even a cursory glance at our cultural touchstones will tell you, we live in an Age of Vampires, and The Beatles™: Rock Band™ is nothing if not vampiric. Take another gander at that YouTube trailer. What’s creepy about the game isn’t the faux guitar necks with the color-coded digital frets (that’s just rock-by-number). It isn’t even the waxworks avatars (though they are certainly ghoulish). No, what’s creepy about it is its cynical, paint-by-number rendering of sixties counterculture, from, progressively, the Ed Sullivan go-go soundstage to the trippy mindscapes of psychedelia to the flowerchild fields of the hippies.
Given that our culture is fundamentally consumerist, every countercultural movement is by definition anti-consumerist, a quixotic attempt to create an imaginary space that exists outside of and in opposition to the marketplace. Counterculturalism is a doomed attempt to maintain innocence in the face of the market’s all-consuming cynicism. Once the Beatles, and particularly John Lennon, became aware of their power, they dedicated themselves to sustaining the countercultural dream of the sixties, even after the dream had evaporated. The Beatles™: Rock Band™ makes a particularly good vampire. The blood it sucks is the blood of the innocent. [#]
Nick Carr is not amused by your new video game